﻿using System.Collections;
using TK.Character;
using UnityEngine;
namespace TK.Skill
{
/// <summary>
/// 
/// </summary>
public class AbilityPhysicalDemon:Ability
{
        public float HPLimit { get; }
        public AbilityPhysicalDemon(int id, Unit owner,float hpLimit) : base(id, owner)
        {
            HPLimit = hpLimit;
        }
}
}

